Zip files must be placed in the following directories (WITHOUT UNZIPPING THEM !!):
Trackmania Forever :
- vehicle : My documents\TrackMania\Skins\Vehicles\CarCommon (if the folder does not exist, create it)
If the skin 2D is for an original model, zip files must be placed in :
- vehicle Island : My documents\TrackMania\Skins\Vehicles\SportCar
- vehicle Bay : My documents\TrackMania\Skins\Vehicles\BayCar
- vehicle Coast : My documents\TrackMania\Skins\Vehicles\CoastCar
- vehicle Speed : My documents\TrackMania\Skins\Vehicles\American
- vehicle Alpine : My documents\TrackMania\Skins\Vehicles\SnowCar
- vehicle Rally : My documents\TrackMania\Skins\Vehicles\Rally
- vehicle Stadium : My documents\TrackMania\Skins\Vehicles\StadiumCar
Skins or skins 2D are often mixed up with models or skins 3D. There is in fact a big difference :
Skins are actually a kind of paint stuck on a model. A skin is composed of a diffuse.dds and sometimes a details.dds, while the model is composed of Gbx files containing the 3D polygons plus the files of a skin and sometimes a horn.
Skins and models are therefore contained in the same zip file and must be put in the same directory. We speak of model if the 3D files are in the zip and override original models files. As skin of a custom model is a zip where the diffuse.dds and the details.dds have been modified on a model already created.
Note that most of the skins for custom models already contain 3D files of the model. In that way, you only have to place the zip in the right directory. however, some skins don't contain them. For these ones, you have to place the gbx from the zip of the original custom model in the zip of the skin.
A locator is a way to lower the amount of data transfered via p2p.
Here is the explanation : When playing on the net with a custom skin, others players have to download your skin to be able to see it in-game.
If you're playing on a server with 20 peoples, your skins will have to be send to 20 peoples at the same time but without using all the bandwidth of your connection (else you couldn't play at the same time)
Dealing with a quite big skin (2mB for instance), data transfer should may take a long time and the other players won't see your skin before a while.
That's where locators are useful. They're basically telling the game that your skin is available on a website and that it would be better downloading it from there rather than from your own pc.
To make a locator, you just have to create a text file which has the same name as the ressource to share and adding the '.loc' at the end.
The file only has to contain the URL pointing at the ressource and must be placed in the same folder as your ressource. For example, to create a locator for a skin whose name is MyAwesomeSkin.zip, you must create the file MyAwesomeSkin.zip.loc which contains the url http://www.mysite.com/MyAwesomeSkin.zip .
The url must start with 'http://' and it is possible to have more subfolders in the path (like http://www.mysite.com/dir1/dir2/dir3/MyAwesomeSkin.zip for example)
TM-UP is a protocol realised by Nazgul that will change your life ! Bored with always needin to open the right folder with 3000 clicks each time you want to download some stuff for TMU? TM-UP is going to help you!
Simply download and install the piece of software Easy-TM on your PC, and that's it. Once that done, each time you'll click on a TM-UP link (tmup://...), Easy TM will launch, download the skin (or model, billboard, track...), generate its locator and install everything at its right place. At the end of the download process, it will shut down automatically. Now you only have to launch the game and enjoy your new skin !
Isn't new technology wonderful? To download Easy TM, just visit Nazgul's site : http://tmup.nazgulworld.com. You need .NET framework 2.0 to get Easy-TM work on your PC.
We recommend the use of Firefox. InternetExplorer7 should work. IE6 is a crap, png transparency is not supported.
You can then close the popup by clicking on greyed area or on the close button.